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Diablo 2 median xl ultimative sin war
Diablo 2 median xl ultimative sin war







  • Soul of Pride: now takes less time to kill when low on health.
  • Giyua: reduced physical resistance from 40% to 35%, magic resistance from 28% to 23%, increased health by 10%.
  • Atanna Khan: reduced physical resistance from 40% to 35%, magic resistance from 28% to 23%, reduced health by 10%.
  • Reduced physical resistance from 40% to 35%, magic resistance from 28% to 23%.
  • Will now drop a Relic the first time you kill him.
  • Fixed a bug preventing Visions from spawning on Hell difficulty.
  • Now requires level 125 to access, up from 120.
  • Now requires level 120 to access, down from 125.
  • Completely reworked map, and added a connection to the World Nexus.
  • Removed unexciting zone prior to zombie arena, now connected directly to Vizjerei's Temple.
  • Greatly increased health of the damned souls (which unlock difficulty additions).
  • Reduced number of Zombies and Fallen Heroes spawned in the last wave to reduce lag.
  • Reduced loot rewards - you now have a 0.25% chance of getting nothing, 99.75% chance of getting at least 1 drop, and 90.25% chance of getting 2 drops down from 2 drops always.
  • Reduced damage of all of his attacks and abilities by 20% (excluding the Frost Arena).
  • Corrupted Box: now only requires one Arcane Crystal in addition to rune to unlock.
  • Tur Dulra's Oak Seed: renamed to Dúlra Aegis.
  • Reworked all outcomes, removed equipment from item pool and increased UMO/relic/cycle biases instead, in addition to extra crystals.
  • Unlock gold cost now varies depending on rune used.
  • Enchanted rune and arcane crystals are now both cubed on the first step.
  • Modified the types of the required sacred uniques due to issues with existing itemtypes.
  • Corrupted Naturist: drops Tenet/Design of Harmony.
  • Corrupted Hunter: drops Tenet/Design of Conflict.
  • Corrupted Seer: drops Tenet/Design of Wisdom.
  • Corrupted Wereowl: drops Tenet/Design of Vigor.
  • Corrupted Werebear: drops Tenet/Design of Restraint.
  • Corrupted Werewolf: drops Tenet/Design of Judgement.
  • Tenets and Tenet Designs no longer spawn in Treasure Boxes, instead the Corrupted Bosses have a 20% chance to spawn the designs and 1% chance for a Tenet:.
  • Eleventh Eye: new mini-boss located in the Scosglen cemetery.
  • Higher zones in the stage now have a permanent Blizzard effect.
  • Reduced Ember Spirit and Banshee skill levels.
  • Reduced Bear Companion damage and health.
  • Replaced mana leech with mana drain aura, reduced physical damage, attack rating and Twisted Claw level.
  • Reduced ally damage reduction granted by aura.
  • Dryad Spawn: reduced chance to flee, making it more forgiving for melee builds.
  • Spriggan: reduced Fire Punch damage by 10%.
  • Etherborn: removed Weather Storm screen flickering.
  • Reduced excessive defense from mobs and corrupted druids.
  • Improved unique and set item drop chance.
  • 10% overall gain in enemies spawning areas.
  • Increased Fauztinville-only rune drop chances (Taha/Ghal/Qor).
  • 25% overall gain in enemies spawning areas.
  • Enlarged a few sections and added a few passages.
  • Re-added town portal delay but at 1 second instead of 3 seconds.
  • Added a button in the inventory to automatically collect all items that could go into containers (AC, runes, shrines, etc).
  • All items can now be unsocketed, as long as they aren't runewords, which means socket fillers can be recovered in case rune order goes wrong.
  • diablo 2 median xl ultimative sin war

    Diablo 2 median xl ultimative sin war Patch#

    WARNING: unsocket your relics before patch is live or the game will eat them! This is the foundation of the Relic Rework.

  • Extended the "carry one" functionality from charms to add charm groups.
  • Multilog rules/warnings have not been very efficient to prevent accidental bans, especially for the non-English community. This has cost us resources and time over the years while punishing people who wanted to play from the same IP.

    diablo 2 median xl ultimative sin war

    These changes were primarily done to remove any incentives for people to multilog for any reason other than muling, i.e.For characters solo-farming on games with multiple people, they will also only get a max of 100% experience per kill For example, a monster killed with 8 players nearby now provides a total of 800% experience (100% to each nearby player). This translates to more experience during group play compared to before, as experience is no longer divided.Now, players will always get 100% experience from nearby monster kills, regardless of how many other players there are in the game, nearby, or who got the kill (in vanilla, the killing blow got a higher share of the exp%).For example, at two players, a monster had extra 50% exp, but then the total amount was divided between the players In previous patch (and in vanilla), experience from a killed monster is divided among players in the same area.

    diablo 2 median xl ultimative sin war

    Reworked how experience is divided among players:.Added in-game ping to the automap game information (toggle via Preferences -> Interface Settings).Adjustments to vendor grid size to accommodate Tartarus theme.







    Diablo 2 median xl ultimative sin war